//==============================================================================
// Halberdier_anim.txt
//==============================================================================

import shield_defines_anim.txt

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define Halberd
{
	SetSelector
	{      
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
ReplaceTexture Halberd0/Halberd1
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
ReplaceTexture Halberd0/Halberd2
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
ReplaceTexture Halberd0/Halberd
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
        Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Raider Head Iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_IdleA
ReplaceTexture infantry c halberdier standard/infantry n halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_WalkA
ReplaceTexture infantry c halberdier standard/infantry n halberdier iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand halberd hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_AttackA
ReplaceTexture infantry c halberdier standard/infantry n halberdier iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
                  tag Attack 0.71 true   
                  tag GenericSound 0.81 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand halberd hotspot
				connect LeftForearm NorseShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_DeathA
ReplaceTexture infantry c halberdier standard/infantry n halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_boredA
ReplaceTexture infantry c halberdier standard/infantry n halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_FlailA
ReplaceTexture infantry c halberdier standard/infantry n halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim build
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n halberdier iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n halberdier iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}
